I love this world so much! Beach City by Rflong7 for those who are just joining this silly saga, it’s so easy to get around and the Sims just roll along happy as pigs in mud. My only regret is that I didn’t do it sooner, I resisted the temptation of user created worlds because I didn’t think they’d be as good as EA’s Doh! how stupid am I? Of course they’re going to be better, they’ve been built by someone who is fed up with badly put together EA worlds, rather than release something hoping it’s OK, but signing it off anyway because time is money, these custom worlds have been put together by people that care from lessons learnt from the c(r)ash happy developers.
So, back to the saga, Anthony (Tony) Medina was born Teodor Medina in Isla Paradiso, you can read his back story here. He changed his name at City Hall, and gave up the sports career for a 9 to 5 office job (coffee courier) soon after moving to Beach City. The name change was simple, I had no idea you could change surnames as well, that’s something I need to do for Lucy Sw0rd, Martinez-Sw0rd sounds better. I thought a career in business rather than sports would stand him in good stead with his resort empire lifetime wish. He also gets to dress smarter and appears more business like now.
In total I moved nine Sims in four households from Isla Paradiso, Crystal Purdy the woman who persuaded him to give up witchcraft and their son Reed. Anthony/Teodor hadn’t even met Reed until he arrived unescorted at the housewarming party. And the Hamada family, Sims Wiki says that Honey and Masao Hamada had a baby girl called Emily, but in my game there was just the father and a son called Rene. I brought them along because Rene was dating Palmira Medina. Also because Masao was a fairy, I had him marry Valerie Vidal who then persuaded him to give up his wings. As you’ll see he’s scored high when he fell in love with that Sim 🙂
And then finally, there’s Senorita Florita Hernandez, Teodors first wife. Again Sims Wiki got it totally wrong, because according to them she died of drowning! She was 100% alive in my game and she also has a very beautiful teenage daughter called Alissa. Clumsily, I’d already moved a copy of the Ichtaca family into the Legacy Island game and I planned to move that version of the family into Beach City, so that meant that Palmira lost her relationship with Everado, but hopefully they’ll meet up in the new world. She’s certainly not shy at coming forward as poor Jupiter Belle found out at the housewarming.
Anthony and Palmira moved into a fabulous penthouse atop a huge high rise on the waters edge that overlooks the resort tower he plans to own one day. It’s an amazing apartment with roof terraces on all sides and views of the sea from almost every window. I re-jigged the layout a bit, and replaced all the exterior doors and windows with the Bauhaus set, I’ve had them in the catalogue for ages but because I am such a crap builder I’ve never been able to use them, they look great in this building, but what were they thinking when they made the 3 tile window so short? It looks really odd next to the other windows and doors. I know I went overboard with the refurbishment, but it’s the home of a hotel magnate, and he needs a plush party pad with loads of space to throw epic parties. The house warming was a blast, he invited Crystal but she didn’t show up and young Reed arrived on his own (by taxi!) there was a bunch of gatecrashers including one of the Caliente sisters, that pleased Anthony a lot 🙂 Hopefully little Reed can keep quiet about it!
Crystal and Reed Purdy moved into a small, modern apartment in the centre of town. I’d been playing the game for a couple of days and had crammed everything onto one floor when I found a hidden level above, and it’s a huge space. So I deleted the level skip marker and built a mezzanine, I love the duplex style and I think next time I visit I am going to move them into one of the starter homes so I can save a copy to replace the building next door, I’ll move them back though!
I think Anthony and Crystal will remain on and off lovers because she’s a cool Sim, and he’s got commitment issues! But I think if they married it would become dull, and there’s more fun keeping them both single. I was aiming for a bohemian look for the apartment and as soon as I added the mezzanine and moved the furniture about it all came together. It’s a great lot, but I did change just about everything! Originally it was designed for a vampire, so it was dark wood and hidden bedrooms – but I soon fixed that 🙂 As far as I know there are no vampires in this world, plenty of fairies though so it might be a good balance to put in some pest control.
The Hamada family moved into a very cool looking, odd shaped house built on a wharf. Masao is a scientist so I wanted their home to be quirky and quite futuristic, I also wanted to keep his work space hidden so that on the surface they appear like a normal family, they might be swingers, and they’re certainly gregarious. Putting his work room, a small bathroom and his son’s bedroom in a basement keeps the limited space upstairs clutter free. There’s a lot of beauty and the geek going on although Rene (the son) is bizarrely grumpy and shy and a light sleeper.
I made over Valerie myself in CAS when I had the idea of giving the geeky professor a sexy, younger wife, but the game was one step ahead, because Masao is hung like a horse and beneath the slightly disheveled exterior is a fit and well toned physique. That sounds a bit gross, I need to explain myself! It’s all down to a gentleman’s bits mod that has a randomize option, making all the male Sims unique (so to speak) many variations on the same theme, longer, shorter, fatter, thinner, circumcised, or not…
It takes virtual reality to whole new level, find out more about the mod in Really Real Sims.
Also loving the unlock sponge baths mod by Twoftmama at simsasylum.
Anthony’s ex-wife Florita Hernandez and her daughter Alissa moved into a simple cabin style home on the quay opposite the Hamadas, Florita’s a gardener and I wanted something small and simple, but not out in the middle of nowhere. I rejigged the layout a bit, but left the exterior alone, although when they first moved in I removed a section of greenhouse roof from the roof of the building and built an open galleried Belvedere instead, it wasn’t as grand as it sounds it’s just porch railings with a roof on, and it looked OK (ish) with spiral stairs going up from the ground floor. But I took it away because the roof sections around it looked odd and the view is just as good on the quayside anyway.
There’s a basement too that I might use as a garage because there’s no space to park cars, and she’s a gardener so she’s going to need a car. Fiddling about with the layout meant I was able to put a good sized family kitchen, two small bathrooms and two bedrooms there’s even enough space in Alissa’s for the dance bar. The living room is full of souvenirs from Isla Paradiso and opens up onto the quay with great sea views. although they are living in the shadow of the Medina’s penthouse and in the distance you can see his resort. But Florita’s not bitter, she has her garden and plenty of leisure time.
I’ve had those planters in the catalogue for a long time, but I rarely use them because they’re so big, but in this case they’re perfect. Each planter holds eight harvestables and there’s enough room in the centre to place a tree using the ‘moveobjects on’ cheat and the Sims can harvest all of them. Another of my favourites is the music stand (mirror) I love the way it looks as though Florita is accompanying her daughters singing lesson. It’s such a shame that EA couldn’t apply the new Sims 4 motives and emotions to the Sims they had already, if they’d have applied all the new social interactions to the existing game they probably would be having better press and shifting more units.
I can make do with believing their sharing the moment together, it looks like they’re enjoying themselves. As I wrote at the top of the page, I love this world so much! It beats every EA world I’ve ever played hands down, and I’ve crammed so much more into it than is wise. Also I’ve added many more apartment buildings and they all have NPC’s living in them, but even with all of those additions and the venues (I’ve placed them all!) the routing is smooth and painless, and there’s no lag ever. Everyday Florita rides her scooter all the way across town to the apothecary store because she’s a werewolf (and I don’t want her to be!) and everyday, whatever the weather the camera follows her across the terrain. There’s no loading screen or teleporting in my game 🙂